What would it look like if you took the fast-paced arena shooter stylings of Doom Eternal and flipped the gory, grimdark aesthetics upside down? You might end up with something like Incolatus: Don't Stop, Girlypop!.
It's a "Y2K girly-pop arena-style movement shooter where standing still is not an option," as game director Jane Fiona of Funny Fintan Softworks put it during the Day of the Devs showcase on Wednesday. "The faster you go, the more damage you deal and the more you heal."
In Incolatus, a mining corp is trying to drain the world of love, its most precious resource. Trees are dying and fairies have been ejected into the world at large, and it's up to you to save their homes — so you might argue that it's even darker than Doom Eternal. Thanks, capitalism.
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Funny Fintan Softworks
After you (a revolutionary eco warrior) eliminate an enemy robot, you can grab the remaining love that it was running on to power up your weapons and deliver more damage. The love that you collect also plays a factor in the dress-up metagame. You can change the look of your character's arms to personalize things a bit. If you donate love to fairies you encounter, you'll get more customization options for your arms and guns.
Five cool points to anyone who correctly guessed that movement is a critical aspect of Incolatus. The quicker you move, the more your guns expand with additional barrels and scopes.
Funny Fintan has incorporated its own take on bunny hopping (a classic arena shooter movement technique that a player can use to boost their speed). It's called wavehopping, and you'll need to slam to the ground, double jump and dash — oddly enough, mimicking the form of a wave — to take advantage of it.
Incolatus, which is coming to Steam "soon," immediately stands out thanks to its hyperpop vibe with bright pinks and greens, as well as the era-appropriate soundtrack. As it happens, the "don't stop moving" mantra has lodged that one S Club song firmly in my brain.