Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.
It can also be about adventuring with friends or watching the sunrise over a blocky ocean. It's pretty. Brave players battle terrible things in The Nether, which is more scary than pretty. You can also visit a land of mushrooms if it sounds more like your cup of tea.
As part of their 15th anniversary celebrations, Mojang has made public a deal with Netflix to make an animated series based on Minecraft.
How do I update Minecraft?
Open the Minecraft Launcher. Click on "Options," next to the username text box, then press "Force update!" and login with your Minecraft credentials afterwards. Minecraft will start updating itself. This can also be used to get a fresh Minecraft installation, which will keep your saved games and texture packs, but not your mods.
What is the difference between Minecraft Java Edition and Minecraft Bedrock Edition?
Java is, by and large, the more powerful and feature-rich version of Minecraft, but it lacks the compatibility and cross-play support of Bedrock. Furthermore, Bedrock Edition comes packaged with microtransactions, RTX support, and a handful of other exclusive functions (not to mention a broader set of supported devices).
Java Edition is PC only and players can only interact with other Java Edition players. Meanwhile, Bedrock Edition is multi-platform which means Bedrock players can interact with each other be it console, mobile or PC.
Gamers on the Java Edition have access to numerous communities and endless mods. These two combined make the multiplayer experience of the game a lot more malleable. The biggest con for Java Edition is that it requires higher spec machines to run smoothly.
Bedrock Edition does offer a few things that the Java Edition does not have. Mainly its marketplace, where you can acquire skins and add-ons, and the option to use controllers. Parental controls via Xbox services also provide peace of mind to parents.
How do I find other Minecraft players online?
To play Minecraft with other players, find a server first. Different servers offer different gameplay. Some are centered around building, others offer an MMO experience, and others are centered around survival.
There is a universe of possibilities, so your best bet is use any search engine to find Minecraft servers with the kind of gameplay style you're looking for. Such is the diversity that if you're looking for gameplay similar to GTA all you have to do is search "Grand Theft Auto Minecraft servers'' to get a list of options. Once you have found a server, open Minecraft, select Multiplayer, and choose "Add Server."
Note: To play Minecraft Java Edition please download and install Java first. (Minecraft 1.19+ requires Java 17)
What's New
Minecraft: Java Edition 1.21.5 - Spring to Life
It's time to experience new wonders of the Overworld as we release the Spring to Life drop, the first Minecraft game drop of 2025.
The Spring to Life drop brings more reasons to explore both near and far! Warm winds have swept across biomes, bringing new mob variants, ambient sounds, and lush plants for you to discover. Befriend fluffy pigs, marvel at glittering firefly bushes, listen out for whispers of sand, and delight in a blooming Overworld humming with new beginnings.
In this release we are also making the game tests system accessible through data packs with the new test command. And as usual, we continue to rebuild our engine to improve the experience for players and content creators. We are sure all those spare parts left on our floor can't be that important, right?
New Features
Added cold and warm variants for the Pig, Cow and Chicken
Sheep now spawn with wool color dependent on the biome in which they spawn
Added new sound variants for Wolves
Overhauled the visuals of each Spawn Egg to improve readability and accessibility
Added fallen tree generation
Added Firefly Bush block
Added Leaf Litter block
Added Wildflowers block
Added Bush block
Added Short Dry Grass and Tall Dry Grass blocks
Added Cactus Flower block which can grow on Cactus blocks
Added new falling leaf particles to all Leaves blocks that did not already have them
Added new ambient block sounds in the Desert and Badlands biomes
Added language support for Kyrgyz
Farm Animal Variants
Warm and cold variants have been added for the following animals:Pig
Cow
Chicken
The variant is determined by the biome they spawn in
Temperate variant - The variants we are all familiar with, spawns by default where the other variants do not
Cold variant - A variant that will be selected if spawned (naturally or by player) in these biomes:Cold Ocean
Deep Cold Ocean
Deep Dark
Deep Frozen Ocean
End Barrens
End Highlands
End Midlands
Frozen Ocean
Frozen Peaks
Frozen River
Grove
Ice Spikes
Jagged Peaks
Old Growth Pine Taiga
Old Growth Spruce Taiga
Small End Islands
Snowy Beach
Snowy Plains
Snowy Slopes
Snowy Taiga
Stony Peaks
Taiga
The End
Windswept Forest
Windswept Gravelly Hills
Windswept Hills
Warm variant - A variant that will be selected if spawned (naturally or by player) in these biomes:Badlands
Bamboo Jungle
Basalt Deltas
Crimson Forest
Deep Lukewarm Ocean
Desert
Eroded Badlands
Jungle
Lukewarm Ocean
Mangrove Swamp
Nether Wastes
Savanna
Savanna Plateau
Soul Sand Valley
Sparse Jungle
Warm Ocean
Warped Forest
Windswept Savanna
Wooded Badlands
When bred by a player, a baby variant will not be chosen by the current biome, but instead randomly selected from one of the parents' variants
Two new Egg items have been added for the warm and cold Chicken variantsBlue Egg - The Egg that is laid by and can hatch cold Chicken variants
Brown Egg - The Egg that is laid by and can hatch warm Chicken variants
Sheep Wool Color in Warm and Cold Biomes
Sheep now spawn with wool color dependent on the biome in which they spawn:
Temperate biomes: (these colors are unchanged from previous behavior)Common Sheep color is white
Uncommon Sheep colors are black, gray, light gray and brown
There is a rare chance for a pink Sheep to spawn
Cold biomes:Common Sheep color is black
Uncommon Sheep colors are gray, light gray, white and brown
There is a rare chance for a pink Sheep to spawn
Warm biomes:Common Sheep color is brown
Uncommon Sheep colors are gray, light gray, white and black
There is a rare chance for a pink Sheep to spawn
Wolf Sounds Variants
Added 6 new Wolf sound variants with unique ambient, hurt, death, growl, whine, and pant sounds
The new sounds are part of variants that are called "Big", "Cute", "Puglin", "Angry", "Grumpy", and "Sad"
The original Wolf sounds now are used for the variant called "Classic"
Every Wolf will have a sound variant randomly assigned to it from these 7 variants
The sound variant is not related to the texture variant
Spawn Egg Visuals Overhaul
Each Spawn Egg now has their own unique visual which captures the personality and character of the mob it spawns
Each egg visual varies in shape to reflect the in-world size of the mob it spawns
For example, smaller mobs tend to have a smaller Spawn Egg
Fallen Trees
Fallen trees are a new decorative variant of trees
Fallen trees come in four different wood type variants:Oak
Birch
Jungle
Spruce
Birch fallen trees come in a shorter and a longer version
Some fallen trees can be decorated with Mushrooms or Vines
Fallen trees can be found in all biomes where their standing tree variant grows, except the following:Bamboo Jungle
Flower Forest (has fallen Birch trees but not fallen Oak trees)
Grove
Meadow
River
Firefly Bush
The Firefly Bush is found adjacent to water in Swamps, Mangrove Swamps, Badlands, and near Rivers
When it is dark, glowing firefly particles appear around the Firefly Bush
Using Bone Meal on a Firefly Bush grows a Firefly Bush in a random adjacent space if possible
The Firefly Bush emits a light level of 2
The Firefly Bush has a chance of playing ambient sounds when these conditions are met:it is night
it is not blocked from above by any collidable block except leaves
Leaf Litter
Leaf Litter is a new type of decorative block which can be found in the Forests, Dark Forests and Wooded BadlandsNote: Leaf Litter is only spawned as part of world generation, and does not regenerate during gameplay
Leaf Litter can have different amounts of leaves in one block spaceUp to four Leaf Litter pieces can be placed in the same block space
Placing a Leaf Litter into an existing Leaf Litter block increases the amount of leaves
Leaf Litter can be placed in four orientations
Leaf Litter can be placed on any block with a full top face
Leaf Litter can be created by smelting any type of Leaves block
Leaf Litter can be used as fuel for smelting
Leaf Litter can be used in the Composter
Leaf Litter has unique block sounds
Leaf Litter is tinted based on which biome it is in
Leaf Litter is replaceable when building
Wildflowers
Wildflowers are a new type of flower which grow in Birch Forests, Old Growth Birch Forests and Meadows
Wildflowers can have different amounts of flowers in one block spaceUp to four Wildflowers can be placed in the same block space
Placing a Wildflower into an existing Wildflowers block increases the amount of flowers
Using Bone Meal on Wildflowers will produce more Wildflowers
Wildflowers can be placed in four orientations
Wildflowers can be crafted into Yellow Dye
Bush
The Bush is a new type of decorative block that can be found in small patches in the following biomes:Birch Forest
Forest
Frozen River
Old Growth Birch Forest
Plains
River
Windswept Forest
Windswept Gravelly Hills
Windswept Hills
The Bush can be used in the Composter
Using Bone Meal on a Bush grows a Bush in a random adjacent space if possible
A Bush only drops when broken with Shears or a Silk Touch tool
The Bush is replaceable when building
Short and Tall Dry Grass
Added two new types of grass: Short Dry Grass and Tall Dry Grass
Both are 1 block high, which means Tall Dry Grass differs from regular Tall Grass which is 2 blocks high
Both generate in the Desert and Badlands biomes
Both can be placed on types of Sand, Terracotta, Dirt blocks, and Farmland like the Dead Bush
Both can be bonemealedUsing Bone Meal on Short Dry Grass grows it into a Tall Dry Grass
Using Bone Meal on Tall Dry Grass grows a Short Dry Grass in a random adjacent space if possible
Both can be used in the Composter
Sheep can eat both to regrow their wool
Both can be used as fuel for smelting
Both are replaceable when building
Cactus Flower
Cactus Flower is a new type of flower that has a chance of generating on Cactuses in Deserts and Badlands
Cactus Flower can be placed on Cactus blocks, Farmland, or any block which has center support at the top of the block
Cactus Flowers have a chance of growing on Cactus blocks instead of the Cactus growing tallerIf a Cactus is 1-2 blocks tall, the Cactus Flower has a 10% chance to grow
If a Cactus is 3 blocks or taller the Cactus Flower has a 25% chance to grow
Cactus Flowers will only grow if they have space on all four sides
Cactus Flowers can be used in the Composter
A Cactus Flower can be used to craft 1 Pink Dye
Falling Leaf Particles
All Leaves blocks now have chance of spawning falling leaf particles
The following blocks are affected by this change:Acacia Leaves
Azalea Leaves
Birch Leaves
Dark Oak Leaves
Flowering Azalea Leaves
Jungle Leaves
Mangrove Leaves
Oak Leaves
Spruce Leaves
New Ambient Sounds for Desert and Badlands
Sand, Red Sand and Terracotta of any color have a chance of playing ambient sounds when surrounded by another block in the same group on at least 3 sides, at a distance of 8 blocksblock.sand.idle can be played in any biome
block.sand.wind only plays when in Desert or Badlands biomes
Dead Bush blocks have a chance of playing ambient sounds when placed on top of two blocks that are any color of Terracotta, Sand or Red Sand blocks in any biome
Changes
The main menu panorama has been updated for the "Spring to Life" drop
Beacons and their beams now render beyond 16 chunks, up to the client render distanceTo keep it easily visible at large distances, the beam is rendered thicker the further away you are
The beam now renders up to 2048 blocks high, up from 1024
Lodestones have a new crafting recipe and can now be found in Ruined Portals
The trades of the Cartographer and Wandering Trader have been updated
Bundles can now be found in some of the Chests in Villages
Updates to Camel, Chicken, Cow, Pig, and Sheep spawning
Zombified Piglins now need to be killed by a Player to drop the Player-specific loot such as experience
This makes them consistent with all other mobs in the game
Changes to world generation of the Pale Garden and Meadow biomes
Chunks loaded by a portal will now be re-loaded again automatically when the world is reopened
Improved how simulation distance affects block ticks
Tweaks to the Creaking and Creaking Heart
Textures and models for temperate Cow, Mooshrooms and Sheep have been updated
Minor tweaks to existing Blocks, Items and Entities
Various changes and tweaks to sounds
Minor improvements to world uploads in Realms
Reverted fix MC-152728 - "The player continues sprinting when performing actions that slow them down"Developer's Note: After consideration, we have decided to revert this fix. While we do want to revisit these mechanics in the future, it's clear that these recent fixes alone didn't quite hit the mark and caused too many negative side effects for parkour, speedbridging, and movement in general
If the game detects that the last startup did not complete normally, the fullscreen option will now be reset
Removed Herobrine
Lodestone Changes
The Lodestone is now crafted from 1 Iron Ingot surrounded by 8 Chiseled Stone Bricks
Lodestones can now be found as loot at Ruined Portals in the Overworld or Nether
Advancement "Country Lode, Take me Home" has been moved from the "Nether" category to the "Adventure" category
Cartographer and Wandering Trader Trade Rebalance
Cartographer TradesCartographers now sell 7 new maps each pointing to a different village or other structures in a different biome
Cartographers from different village types will sell a different range of maps and colored banners
Some prices and quantities have also been adjusted
Wandering Trader TradesThe Wandering Trader now has better prices, more trades and a larger amount of stock for many items
They will also now buy basic supplies from players, so it is possible to get some Emeralds by helping them prepare for their next journey - even if you don't feel like buying anything
The Wandering Trader will offer to buy two items from this list:Water Bottle
Water Bucket
Milk Bucket
Fermented Spider Eye
Baked Potato
Hay Bale
Wandering Traders now have a chance of selling these items (in addition to their previous trades):Logs (Acacia, Birch, Dark Oak, Jungle, Oak, Spruce, Pale Oak or Cherry)
Enchanted Iron Pickaxe
Potion of Invisibility
Mob Spawning Changes
Camels now spawn in Deserts
Chickens, Cows, Pigs, and Sheep can now spawn in Badlands
World Generation Changes
The Pale Garden biome now occupies more space that was previously taken by Dark Forest
Woodland Mansions can now generate in the Pale Garden biome
Short Grass now generates slightly sparser in Meadows
Simulation Distance
Any block in simulation distance of a player, or loaded by another source of chunk loading such as Ender Pearls, may now receive random ticks instead of 8 chunks just around players
For example: if a chunk is loaded by an Ender Pearl or is in the spawn chunks, crops are able to grow, Ice can melt, Snow can fall, and a Cauldron can be filled by rain
Mob spawning, Lava spreading fire, and Lightning strikes still occur in the previous radius of 8 chunks around players
Fire will no longer burn or spread if no player is within 8 chunks
Creaking and Creaking Heart
Creakings can now be named using Name Tags
Named Creakings will persist through the day
However, they will still be torn down if stuck with a player or if too far from their Heart
Named Creakings are still resistant to all damage, and can communicate with their Hearts via particles
Creaking Hearts correctly placed between Logs have a new dormant texture during the day
Dormant Creaking Hearts cannot spawn new Creakings or Resin
The transition between the awake and dormant states for Creaking Hearts, as well as the transition of Eye Blossoms is now based on the fixed day time
All these behaviors are no longer affected by weather or dimension brightness
Mob Texture and Model Changes
The look of the temperate Cow has been slightly updated to have an extruded snout
The look of both Mooshroom variants have been slightly updated to have an extruded snout
Sheep's wool undercoat is now also colored when dyed
The Sheep wool texture has been tweaked to remove the stark line at the back
Minor Tweaks to Blocks, Items and Entities
Sheep can now eat Fern blocks
Landing on Powdered Snow with Leather Boots equipped after falling further than 2.5 blocks will now make entities fall through the snow
Jumping or falling less than 2.5 blocks allows the entity to land on top of the snow like before
Saddles equipped onto Pigs or Striders will now maintain properties such as custom name when dropped
Bubble columns produce less particles and sounds when entities are unaffected by them are inside them
Pale Oak Leaves and Pale Oak Saplings have an updated map color
Improved tooltips for the Crossbow and all container items
Item Tooltips
Crossbows will now show all charged projectiles in their tooltip instead of just the first
All charged projectiles will also add their entire tooltip as a subsection, instead of only Fireworks
All container items with stored contents, such as a Chest picked with Ctrl+Pick Block, will now list the first 4 items in their tooltip just like Shulker Boxes
Sound Changes
The volume of the narrator is now affected by the game's configured volume in the "Voice" category
Added new break, place, step, fall and hit sounds for Iron Blocks, Iron Bars, Iron Trapdoors, Iron Doors and Heavy Weighted Pressure Plates
The breaking sound for the "grass" sound type has been lowered
Blocks that are broken by a Piston now play their breaking sound
Ambient block sounds in Desert, Badlands and Pale Garden which are only used for ambience have been moved from the "Blocks" to the 'Ambient/Environment' category
Realms World Uploads
Uploading a world to Realms will now enable Command Blocks by default
It is now possible to upload Hardcore singleplayer worlds to Realms
Technical Changes
The Data Pack version is now 71
The Resource Pack version is now 55
A new entry point is present in the server jar: net.minecraft.gametest.Main
Automatically starts a server and runs all available game tests
A new command line argument is available for the client: --renderDebugLabels
Adds debug labels to relevant OpenGL objects, making debugging rendering easier for developers
Minor changes to chat network protocol
Game Test Entry Point
This new entry point automatically starts a server, runs all available game test, and then exits.
Options:--help - Shows usage information
--packs - Set a folder of data packs to include in the world
Any zip file or folder containing a pack.mcmeta file is included
--report - Exports results in a JUnit-like XML report at the given path
--tests - Specify which tests to run with a selection - a wildcard expression matching namespace test instance IDs
If omitted, or used with an empty ID, all tests will be run
--universe - The path in which the test server world will be created
Any existing folder will be replaced
Default: gametestserver
--verify - Enables test verification
Runs the tests specified with test or testNamespace 100 times for each 90-degree rotation step
Default: false
Example usage: java -DbundlerMainClass="net.minecraft.gametest.Main" -jar server.jar --packs mytestpacks
Network Protocol
The clientbound player_chat packet now contains an index increasing for every message sent to the client
The index starts at 0 when logging in (or is reset by configuration phase and the login packet)
For every message, the server should increment this value by 1
If this value updates in an unexpected way, the client will disconnect
As the protocol requires that every chat packet reaches the client in produced order, the goal is to enable faster detection of missed/reordered chat messages for custom server developers
The serverbound chat and chat_command_signed packets now contain a checksum byte along with the "last seen" update
This is a simple hash of the "last seen" signatures which should be reconstructed by the server, allowing quicker detection of desynchronized state
This can be passed as 0 to disable the check, for compatibility with protocol translation
Data Pack Versions 62 through 71
The Game Tests system is now accessible through data packs and for mods
Added new allowFireTicksAwayFromPlayer and tntExplodes Game Rules
All entities can now store custom data
Added a uniform way to define variant selection rules
Wolf Sound, Pig, Cat, Chicken, Cow, and Frog variants are now data-driven
Changes to commands
Structure Blocks in the "Load" mode have a new option: "Strict Placement"
If set to false, the blocks in the placed structure will not trigger block updates, block entity side effects, or shape updates
The game's handling of NBT has been updated to allow "heterogeneous" lists with elements of different types
The object notation used in commands for NBT, text components and inline predicates (a.k.a. SNBT) has been extended
Updated data format of Text Components
Updated many data formats within entities and block entities
Added new item components, and updates to existing components
The control of tooltip behavior has been reworked into a tooltip_display component
Entity variants are now set and queried with components
Updated Entity Predicates to support entity components
Updated Block Predicates to support block entity components
Updated toggle_tooltips loot function to support new tooltip_display component
The potion entity type has been split into splash_potion and lingering_potion
Added saddle equipment slot for entities, driven by the equippable component
Only mobs that normally support saddles will support riding and rendering of the saddle
Items in the saddle slot can apply attribute modifiers as with other equipment
Changes to crafting_transmute, smithing_transform, and smithing_trim recipe types
Trim pattern and trim material items are no longer specified in the trim registries, but instead in the recipes and items respectively
Added fallen_tree feature type and attached_to_logs tree decorator type
The background field in Advancement definitions no longer contains a textures/ prefix and .png suffix
The effects field in Biome definitions has a new subfield, dry_foliage_color, that defines the color used for tinting blocks using dry foliage tinting (Leaf Litter)
Changes to tags
Added firefly and tinted_leaves particles
Fixed bugs in Minecraft 1.21.5
MC-7697 - Tridents or arrows shot through lava sometimes don't catch fire
MC-13738 - Invisible saddle when using invisibility potion on a horse, donkey or mule
MC-55800 - Successful "/fill air destroy" commands give error message and return 0 for result/success
MC-56653 - Zombified Piglins drop XP and rare drops if killed by anything while in angered state
MC-80243 - Saddles don't apply attribute modifiers when worn by entities
MC-90212 - You cannot hang on to climbable blocks while gliding with elytra
MC-93185 - The exit portal in the end generates at highest block at 0 0 which can make it generate incomplete
MC-97244 - The "minecraft:enchant.thorns.hit" sound event doesn't play when non-player entities are damaged by the thorns enchantment
MC-98271 - The sound of blocking with a shield is only hearable by other players (not the person blocking)
MC-101556 - Nether Portal teleport range is too large (equivalent to a full block)
MC-108495 - Non-LivingBase entities can be on a team (and show color) but can't be targeted using team=
MC-113878 - Attribute modifiers description for chest is misleading / "When on body" instead of "When on chest"
MC-117574 - Using /setblock or /fill to re-place a block entity keeps old NBT (if no NBT specified) but clears inventories, even when the command fails
MC-118092 - Crafting recipe unlock toast says "New Recipes Unlocked!" even when only one recipe was unlocked
MC-118470 - Narrator plays at full volume when volume is off
MC-122840 - "/data remove" cannot delete beam_target tag in End Crystals
MC-128079 - Statistic for using shears doesn't increase when mining certain blocks
MC-135192 - Boats are immediately sunken if there is a string on the surface of the water
MC-141297 - You cannot set lit state of redstone torches using setblock, debug stick and BlockStateTag, to be to opposite of the situation it would be in
MC-152382 - End gateways and end portals don't fade away with render distance fog
MC-153392 - Unable to remove villager gossips using /data remove
MC-157196 - Tamed animals cannot be added to a team
MC-160304 - Sneaking on ice can change direction of movement to lines along axis
MC-165421 - Bubble columns have the opposite effect on wind charges
MC-165461 - Crossbow loading animation stops after loading, even when still holding down right click
MC-165711 - Eye of ender hitbox always lags behind the animation
MC-167125 - Rounding error on fall damage
MC-168262 - Dead bushes cannot be placed on farmland
MC-170134 - Minecraft uses several times more VRAM than needed after exploring terrain for a while
MC-176233 - Crossbows no longer have a transition after loading
MC-177522 - Wolf barking and whining sounds are subtitled as "Wolf pants"
MC-183329 - Nether portal teleport overlay does not show up if the player has the nausea effect
MC-183623 - Hardcore worlds in the world menu have a comma after the red exclamation mark
MC-184530 - Player movement at low speeds is biased towards cardinal directions
MC-184681 - Customized worlds still say "Buffet world customization" since 20w21a
MC-186241 - World border faces are rendered incorrectly with "Fabulous!" graphics
MC-189525 - Armored entities from pre-1.9 worlds upgrade to dual wielding armor
MC-190000 - Saddles equipped on horses cannot be replaced without removing them first
MC-193404 - Changing a powered or activator rail to powered using a debug stick or /setblock does not work
MC-200311 - Advancement background texture referencing is inconsistent with models
MC-202226 - /recipe give or take for one recipe says "recipes"
MC-203550 - Blocks broken by pistons do not play breaking sounds
MC-220091 - Summoning falling_block entities with BlockState NBT set to any air block (air, cave_air, void_air) default to sand
MC-220672 - Inconsistent pluralization in customize world preset heading source string
MC-222876 - "Buffet world customization" is incorrectly capitalized
MC-226772 - Shulker box opening / closing subtitle shows "Shulker"
MC-227097 - End portals delete blocks that are inside of the portal
MC-230445 - End portals and end gateways are not rendered properly with the Blindness or Darkness effects
MC-231331 - Advancement toasts continue to appear despite the said advancements being revoked shortly after
MC-236100 - End crystal beam appears to be black
MC-239705 - Sprinting forward while facing a certain angle pushes the player either to the left or to the right
MC-241951 - Player momentum on X and Z axis are cancelled separately at low values
MC-248099 - Mob pathfinding breaks after falling into water accidentally while walking
MC-253721 - Wrong logs when running /op @a
MC-255756 - When the shield is broken between players, the attacking side has no shield breaking sound
MC-256469 - Invisible camels don't show their saddles
MC-257133 - Desync when placing large paintings with NBT on a small space
MC-258253 - Spawn egg particles use an uncolored spawn egg overlay
MC-260440 - Players can no longer activate swimming mode in water while flying with elytra
MC-261385 - Bubble columns act differently at the surface depending on non-air blocks
MC-262928 - The "minecraft:entity.player.hurt" sound is no longer played when players receive thorns damage from guardians or elder guardians
MC-262939 - Changing dimensions or respawning with nausea effect active displays nether portal overlay
MC-265514 - HRTF stuck on even when directional audio is set to off in update 1.20.2
MC-266912 - Saddle equipping sounds aren't played when saddles are equipped on horses, donkeys, mules, or camels shortly after the said entity is summoned
MC-267221 - "value" within "change_page" clickEvent json looks for a string instead of an integer
MC-267323 - Items fields with old boolean JSON formatting are cleared upon world update
MC-268942 - The swimming animation no longer displays when gliding with an elytra and swimming at the same time
MC-269386 - Flow Pottery Sherd is not in the correct spot in the creative inventory
MC-269637 - Horses can wear multiple saddles but not multiple horse armor
MC-270043 - Reduced armor glint applies to tridents
MC-270192 - The saddles of some entities stay visible through their death animation
MC-270197 - The saddle on pigs and striders stays visible through their death animation
MC-270220 - Granting all advancements results in prolonged, disruptive and loud audio spam
MC-271065 - Diagonal player movement is not normalized when holding two movement keys
MC-272100 - Unused palette pixels in horse textures (horse_[brown/chestnut/creamy/white].png)
MC-272790 - Shulker boxes and other blocks in the end exit portal when it changes state are not dropped as items
MC-273338 - Flying boat glitch using string and rising bubble columns
MC-274187 - The sweeping attack from a sword enchanted with Fire Aspect can ignite other players with PVP disabled
MC-274258 - All horse textures contain an unused chest bag texture
MC-275994 - Having the pie chart open while the window is unfocused spams the logs
MC-276061 - Decorated pot sherds don't visually update until relog when replacing with blank pot
MC-276861 - The player can sometimes teleport through blocked end portals when moving very fast
MC-277403 - Flaming arrows and tridents still don't extinguish when water is placed in their location
MC-277537 - Pale moss carpets sometimes generate disjointed
MC-277780 - Minecraft resaves all maps with every autosave even after the 1st patch
MC-277807 - Teleporting the player's mount causes rotation de-sync, previously did not
MC-277865 - The animation of boats in bubble columns breaks when over a certain "Time" in level.dat
MC-277922 - Boats in 1 block high downward bubble column will continue to rock back and forth
MC-278040 - Creaking swim pathfinding breaks after being submerged
MC-278096 - "Fabulous!" graphics and clouds disabled causes all particles to linger in frame buffer for one frame
MC-278140 - The "/fill" command doesn't work properly with the directional states of several blocks placed adjacent to one another
MC-278164 - Click sound is played twice when you click a setting button and there's a slider under the mouse in the next screen
MC-278204 - Blaze fireballs now cause TNT minecarts to explode instantly
MC-278249 - Experience orb positions desync severely and abruptly correct themselves
MC-278375 - Feeding wheat or hay bale to llama or trader llama with maximum Temper causes item stack to be desynced
MC-278376 - Arrows and tridents act weirdly in one block deep bubble columns
MC-278400 - Arrows and tridents move after hitting a block in flowing lava
MC-278417 - Arrows and tridents on fire and stuck in the ground cannot be extinguished by rain
MC-278422 - Reloading the world after removing Owner tag from a sitting tamed wolf with /data remove makes the wolf moving and sitting at the same time
MC-278455 - Slow sideways movement in spectator mode is wrong at angles which aren't (close to) a multiple of 45°
MC-278493 - Tamed wolves which are angry at creakings remain angry when said creakings despawn
MC-278502 - Weeping and twisting vines disconnect
MC-278552 - minecraft:entity.player.big_fall no longer plays the sound when falling from great height
MC-278585 - Players can get stuck when landing on the edge of powder snow
MC-278591 - Ender dragon spawn egg is no longer given when using pick block on the ender dragon entity
MC-278615 - Reinforcement zombified piglins are angry at you even if you killed the "caller" in one hit
MC-278621 - Client/server desync when placing powder snow while landing in it
MC-278627 - Players wearing leather boots will take fall damage when landing on the edge of powder snow
MC-278634 - Trying to /setblock a 'waterlogged=true' state on (glow_lichen, resin_clump, sculk_vein, etc.) produces an error
MC-278639 - Tripwire hooks are not activated by shulker bullets
MC-278659 - Attacking a natural stationary creaking does not trigger sculk sensors
MC-278673 - The x-rotation of /teleport is limited to ±90 degrees relative to the entity's original angle
MC-278683 - Mobs spawned from spawners or /summon never drop their equipment
MC-278708 - Throwing ender pearls while mounted only dismounts you, without teleporting
MC-278728 - smithing_transform recipes can't set an item's components back to default
MC-278733 - Breaking a double resin brick slab block only returns a single slab
MC-278734 - Sheep's heads stutter when they look up or down
MC-278755 - Teleporting far away while riding an entity softlocks the game
MC-278801 - The closed eyeblossom to gray dye recipe is not grouped with the other gray dye recipe
MC-278841 - Powder snow no longer slows down the player falling from a high place
MC-279145 - Shulker bullets are no longer affected by bubble columns
MC-279152 - Shulker bullets can't teleport through nether or end portals, end gateways
MC-279196 - Block loot tables cannot be removed with /data remove
MC-279340 - Baby polar bears are too small
MC-279364 - CustomName cannot be removed from block entities
MC-279390 - Baby zombified piglin helmet clipping
MC-279472 - Void appears lower & more faded than before
MC-279572 - End portals and end gateways aren't affected by water, lava or powder snow fog
MC-279646 - Toggling fullscreen with F11 does not visually update the fullscreen option in the video settings menu
MC-279653 - Block Entity Data desynchronizes after subsequent setblock commands
MC-279857 - Piglins summoned by the /summon command do not pick up gold items
MC-280170 - Goats can no longer ram armor stands unless the game rule mobGriefing is set to false
MC-280211 - End crystal beams cause OpenGL errors with glDebugVerbosity set to 3