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INNO3D GeForce RTX 5070 Twin X2 Review - Compact 1440p Gaming

INNO3D GeForce RTX 5070 Twin X2 - Compact 1440p Gaming

Quick Navigation

Introduction

RTX Blackwell - NVIDIA's Gaming Architecture for the AI Era

Specs and Test System

Physical Design and Cooling

The Games and Tests

Gaming Performance Analysis - 1080p, 1440p, and 4K

Benchmarks - 3DMark Synthetic Tests

Benchmarks - 1080p Gaming

Benchmarks - 1440p Gaming

Benchmarks - 4K Gaming

DLSS 4, Frame Generation, and the new Multi-Frame Generation

Path Tracing Performance - 1440p

Temperature and Power Efficiency

Final Thoughts

TweakTown Rating: 87%

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Our Verdict

The INNO3D GeForce RTX 5070 Twin X2 is a compact RTX 5070, one of the smallest available - but don't let its small size deceive you. This is a great 1440p gaming GPU that benefits from DLSS 4's fantastic updates alongside the brand-new Multi-Frame Generation technology.

Pros

Excels at 1440p gaming

Decent 1440p and 4K uplift over the GeForce RTX 4070

Path Tracing ready

INNO3D's compact design

DLSS 4 is a game-changer at 1440p and 4K

Cons

It really should have featured 16GB of VRAM

Not much faster than the GeForce RTX 4070 SUPER

Stiff competition from the Radeon RX 9000 Series

Should you buy it?

AvoidConsiderShortlistBuy

Introduction

It's been a bumper year for GPU launches for PC gaming, and during that time, we've reviewed several new GeForce RTX 50 Series models, including a few from INNO3D. The INNO3D GeForce RTX 5070 Twin X2 reviewed here is similar to other INNO3D 'X' cards we've reviewed for some of the more powerful RTX Blackwell offerings, but it's also notably smaller. Alongside the GeForce RTX 5070 Founders Edition, the INNO3D GeForce RTX 5070 Twin X2 is one of the most compact RTX 5070 cards on the market, featuring a thin profile, dual fans, and a lightweight build that is both minimal and sleek. This is the type of card you'd want for a small-form-factor build, as it's SFF-ready and then some.

A quick look at the INNO3D GeForce RTX 5070 Twin X2

The GeForce RTX 5070 has been out for a few weeks now, and the consensus is that it presents a decent uplift over the previous generation's GeForce RTX 4070 while only presenting a modest or minimal improvement over the mid-generation GeForce RTX 4070 SUPER - which is disappointing. Heading into 2025, the GeForce RTX 4070 SUPER (which launched in 2024 with an MSRP of $599) was without a doubt one of the best 1440p gaming options on the market - a card that is still capable of powering the latest games, including those with ray-tracing or even path tracing (depending on the settings).

The GeForce RTX 5070 has launched with a lower MSRP of $549, and INNO3D's Twin X2 variant is an MSRP model, or a 'reference design'. ' It's a better GPU than the GeForce RTX 4070 SUPER, more affordable, and also benefits from the latest DLSS 4 innovations, including Multi Frame Generation.

However, with the arrival of AMD's Radeon RX 9000 Series, specifically the Radeon RX 9070 and Radeon RX 9070 XT, the GeForce RTX 5070 faces stiff competition thanks to Team Red bringing significant improvements to ray-tracing performance - and area where NVIDIA has traditionally been untouchable. Cyberpunk 2077, using the game's 'RT Ultra' preset, runs virtually the same on the INNO3D GeForce RTX 5070 Twin X2, and Radeon RX 9070. This is a remarkably eye-opening result for those who have been closely following the GPU market over the past couple of generations. However, there's more to the story than both cards delivering similar performance in a game where NVIDIA hardware traditionally had the ray-tracing edge.

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VIEW GALLERY - 71 IMAGES

First, the Radeon RX 9070 in our benchmark results is a premium OC model (as supplied by AMD), so its performance was slightly higher than that of a reference-spec design. Secondly, with DLSS 4 and the new Super Resolution and Ray Reconstruction transformer model, the game looks better when running on the GeForce RTX 5070 Twin X2. Ray Reconstruction, an NVIDIA AI-powered denoiser that improves the image quality of features such as ray-traced reflections, shadows, and other lighting details, is something that AMD has yet to offer an alternative. Although ray-tracing performance is excellent on RDNA 4 hardware, and FSR 4 Super Resolution is also a significant step forward, RTX technologies still hold the edge - especially when it comes to Path Tracing.

AI has become an integral part of PC gaming in recent years, and alongside the advancements we're seeing in the console space, Neural Rendering and AI features are now commonplace. With DLSS 3 and the new DLSS 4 updates, gaming in 1440p on the GeForce RTX 5070 Twin X2 achieves, on average, an additional 20% performance boost through software alone. This is in addition to raw performance, where the INNO3D GeForce RTX 5070 Twin X2 delivers 20% faster 1440p gaming performance, on average, compared to the GeForce RTX 4070. With DLSS, the GeForce RTX 5070 Twin X2 becomes a 1440p 120 FPS GPU for most titles, and that's before Frame Generation enters the picture.

Photo of the INNO3D GeForce RTX 4060 Ti TWIN X2 OC

Photo of the INNO3D GeForce RTX 4060 Ti TWIN X2 OC

Best Deals: INNO3D GeForce RTX 4060 Ti TWIN X2 OC

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RTX Blackwell - NVIDIA's Gaming Architecture for the AI Era

Below is a summary of NVIDIA's GeForce RTX 50 Series and RTX Blackwell architecture, applicable to all models.

NVIDIA describes 'Neural Rendering,' which includes all previous versions of DLSS and the brand-new DLSS 4, as the 'next era for computer graphics.' They're not alone; the Lead System Architect for the PlayStation 5 Pro console, Mark Cerny, recently said that ray-tracing is the future of games and that AI will play an integral role in making that happen. DOOM: The Dark Ages developer id Software shared a similar sentiment, adding that the arrival of DLSS was an 'inflection point' for PC game visuals and performance and on par with the arrival of dedicated GPUs and programmable shaders.

With the arrival of the Blackwell generation and the GeForce RTX 50 Series, AI is now being used to accelerate programmable shaders with the brand-new RTX Neural Shaders. Yes, these are actual neural networks that use live game data, and the power of Tensor Cores to do everything from compress textures, render lifelike materials with a level of detail impossible to match using traditional rendering methods, and even use AI to partially trace rays and then infer "an infinite amount

of rays and bounces for a more accurate representation of indirect lighting in the game scene."

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RTX Mega Geometry is incredible in its own right; it essentially increases a scene's geometry detail and complexity (triangles or polygons) by up to 100x. 100 times the detail, it's hard to wrap your head around - but the added benefit in a game like Alan Wake 2 is dramatically improving the performance of the game's Full Ray Tracing or Path Tracing mode. With DLSS 4 and RTX Neural Shaders, NVIDIA's GeForce RTX 50 Series and RTX Blackwell architecture (which includes the same AI optimizations as data center Blackwell) can be viewed as the turning point for PC gaming - the moment when AI becomes integral to everything from designing a game to programming and then finally rendering it on a 4K display to play.

DLSS 4 includes more goodies than NVIDIA's highly touted new Multi Frame Generation technology, but let's start there. DLSS 3's version of Frame Generation has evolved with DLSS 4, powered by Blackwell hardware and software, and an innovative use of AI to generate frames 40% faster while using 30% less VRAM. Switching to a new model also means that Frame Generation and Multi-Frame Generation could soon come to GeForce RTX 20, 30, and RTX 40 Series owners. DLSS 4 benefits all GeForce RTX gamers.

With the 5th Generation of Tensor Cores in the GeForce RTX 50 Series delivering 2.5X more AI performance, NVIDIA's latest GeForce RTX 50 Series GPUs can execute five complex AI models - covering Super Resolution, Ray Reconstruction, and Multi Frame Generation in a couple of milliseconds. Part of the reason it happens so quickly is the addition of hardware Flip Metering, which shifts frame pacing to the Blackwell display engine. The result is frame rates of up to 4K at 240 FPS and higher, without stuttering issues. With up to 15 of every 16 pixels generated by AI, the result is up to 8X the performance when compared to native rendering or rasterized performance.

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DLSS Super Resolution and Ray Reconstruction are also switching to a new 'Transformer' model, with over double the parameters and four times the compute requirement. This is one of the most exciting aspects of the GeForce RTX 50 Series, as it pushes DLSS into a new realm of image quality and performance. The best part is that it will work on all GeForce RTX GPUs; however, there will be a performance hit compared to running it on an RTX 50 Series GPU. Already available in games, DLSS 4's Transformer model is another DLSS 2.0-like moment for the technology, and the results speak for themselves.

Even better, DLSS 4 is integrated into the NVIDIA App with a new 'DLSS Override' feature that allows users to experience the latest tech without waiting for a patch or game update. DLSS 4 is built to be backward compatible, with 75 games and apps supported (so far).

It doesn't stop there, as the new AI Management Processor (AMP) allows AI models to share the GPU with graphics workloads. As a result, expect to see digital humans in games alongside AI assistants like NVIDIA's Project G-Assist becoming more prevalent in the coming years. This filters down to the creator side, with AI assistants for streamers, who will also benefit from the GeForce RTX 50 Series' expanded creator features.

RTX Blackwell introduces 4:2:2 chroma-sampled video encoding and decoding. The ninth-generation NVENC encoder also improves AV1 and HEVC quality. RTX Blackwell is a game changer for creators and editors, especially with the new low-voltage and cutting-edge GDDR7 memory that dramatically improves memory bandwidth and speed.

Specs and Test System

Specifications

Here's a look at the specs for the GeForce RTX 5070 compared to the previous generation's GeForce RTX 4070, GeForce RTX 4070 SUPER, and GeForce RTX 5070 Ti.

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GPU Specs GeForce RTX 5070 Ti GeForce RTX 5070 GeForce RTX 4070 SUPER GeForce RTX 4070

Architecture Blackwell Blackwell Ada Lovelace Ada Lovelace

Process TSMC 4N TSMC 4N TSMC 4N TSMC 4N

CUDA Cores 8960 6144 7168 5888

Tensor Cores (AI) 280 (5th Gen) 192 (5th Gen) 224 (4th Gen) 184 (4th Gen)

AI TOPS 1406 988 568 466

Ray Tracing Cores 70 (4th Gen) 48 (4th Gen) 56 (3rd Gen) 46 (3rd Gen)

GPU Boost Clock 2452 MHz 2512 MHz 2475 MHz 2475 MHz

Memory 16GB GDDR7 12GB GDDR7 12GB GDDR6X 12GB GDDR6X

Memory Interface 256 Bit 192 Bit 192 Bit 192 Bit

Bandwidth 896 GB/sec 672 GB/sec 504 GB/sec 504 GB/sec

TGP 300W 250W 220W 200W

Swipe / scroll right to see more ->

The GeForce RTX 5070 is notable because the new RTX 70-class GPU is not significantly different from its predecessor when examining the specs. As the GeForce RTX 50 Series is built using a similar custom TSMC 4N process, the latest GeForce RTX generation doesn't benefit from things like denser chips and the improved efficiency you get from a node shrink. This is the first GeForce RTX generation to arrive without a process now change, which is one of the main reasons we're not seeing a massive or notable gen-on-gen performance uplift outside of the GeForce RTX 5090's supped-up specs.

Examining the layout, the GeForce RTX 5070 boasts 4% more CUDA, Tensor, and RT Cores than the GeForce RTX 4070. Surprisingly, it features 14% fewer CUDA, Tensor, and RT Cores GeForce RTX 4070 SUPER, making you wonder how the RTX 5070 outperforms it in most gaming and productivity workloads. The answer to this comes down to the new RTX Blackwell architecture, which does most of the heavy lifting with improvements to all aspects of the core hardware while introducing the latest generation of Tensor and RT Cores for more impressive Path Tracing powered by AI.

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However, the change to the new GDDR7 memory standard for the GeForce RTX 50 Series presents a notable generational leap forward in speed. The new GeForce RTX 5070's memory bandwidth of 672 GB/sec is 33% faster than the GeForce RTX 4070 and RTX 4070 SUPER. However, with the overall performance sitting so close to the RTX 4070 SUPER (the INNO3D GeForce RTX 5070 Twin X2 is within 5% for 1440p gaming), we would have loved to have seen the GeForce RTX 5070 ship with 16GB of VRAM as opposed to sticking with 12GB - as this would have helped differentiate the card from its Ada predecessors.

One area where RTX Blackwell excels is its ability to be overclocked, and the INNO3D GeForce RTX 5070 Twin X2 is no different. A modest boost to memory and clock speeds (which can enable the GPU to reach clock speeds of 3 GHz during gaming) can increase its lead over the previous generation while also narrowing the gap between it and the Radeon RX 9070. The new RTX Blackwell architecture introduces several enhancements, including improved AI performance thanks to FP4 support, the introduction of DisplayPort 2.1 and PCIe Gen5, and NVIDIA's latest NVENC hardware for video encoding and decoding, designed for creators. In addition to being ideal for a compact PC gaming build, the compact INNO3D GeForce RTX 5070 Twin X2 is also an excellent choice for a compact creator workstation, suitable for video editing or other hardware-intensive workloads.

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Item Details

GPU GeForce RTX 5070

GPU Codename GB205

Model INNO3D GeForce RTX 5070 Twin X2

Interface PCI Express Gen 5

SMs 48

CUDA Cores 6144

Tensor Cores (AI) 988 AI TOPS (5th Gen)

Ray Tracing Cores 94 TFLOPS (4th Gen)

Boost Clock Speed 2512 MHz (Boost)

Memory 12GB GDDR7

Memory Interface 192-bit

Memory Bandwidth 672 GB/sec

L2 Cache Size 48 MB

TGP 250W

Display 3 x DisplayPort 2.1b with UHBR20, 1 x HDMI 2.1b

Display Output Up to 4K 12-bit HDR at 480Hz, Up to 8K 12-bit HDR at 165Hz

Power Input 16-pin PCIe (2 x 8-pin to 1 x 16-pin adaptor included)

Dimensions 250 x 116 x 41mm

Kosta's Test System

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Item Details

Motherboard ASUS ROG CROSSHAIR X670E HERO

CPU AMD Ryzen 9 7950X

GPU NVIDIA GeForce RTX 5090 Founders Edition

Display MSI MAG 321UPX QD-OLED 4K 240 Hz

Cooler ASUS ROG RYUO III 360 ARGB

RAM 32GB DDR5-6000 Corsair DOMINATOR TITANIUM RGB

SSD Sabrent Rocket 4 Plus-G M.2 PCIe Gen 4 SSD 4TB, Sabrent Rocket 4 Plus Plus M.2 PCIe Gen 4 SSD 8TB

Power Supply ASUS TUF Gaming 1000W Gold

Case Corsair 5000D AIRFLOW Tempered Glass Mid-Tower ATX PC Case

OS Microsoft Windows 11 Pro 64-bit

Physical Design and Cooling

With its two-tone black and brushed metal RGB-free design, the minimal INNO3D GeForce RTX 5070 Twin X2 is a great-looking card for those who prefer a more understated appearance. It's one of the smaller GeForce RTX 5070 options on the market, too, and even though it doesn't feature the thermal headroom that some OC models have, the cooling is still decent enough for a little OC action - if that's what you're looking for.

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The card is smaller than most RTX 5070s we've seen, but the 88mm fans are also smaller - while featuring detachable fan blades. The fans are "low noise," which we noticed (or didn't) when gaming on the INNO3D GeForce RTX 5070 Twin X2. Underneath the hood, a copper base covers the entire GPU chip, an aluminum base supports the high-speed GDDR7 memory, and a generous fin stack is designed for optimal airflow. Six heat pipes run across the entire surface area of the GPU.

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As an MSRP model, the INNO3D GeForce RTX 5070 Twin X2 ships with reference specs, which means an out-of-the-box boost clock speed of 2512 MHz and a power rating of 250W - delivered over a single 16-pin PCIe connector (a 2 x 8-pin adaptor is included). Port-wise, you've got 3 x DisplayPort 2.1b and 1 x HDMI 2.1b on the rear. Our only criticism of the design, which is a common feature among all INNO3D cards, is that the company branding on the fans are obvious stickers.

The Games and Tests

PC gaming not only covers a wide range of genres and styles, from indie games with simple 2D graphics to massive 3D worlds lit by cutting-edge real-time ray tracing technology. With that, the needs and requirements of each gamer vary. High refresh rates and latency reduction become more important than flashy visuals or playing at the highest resolution possible for those who live and breathe fast-paced competitive games. For those who want to live in a cinematic world and become a key player in an expansive narrative, ray-tracing and high-fidelity visuals are a stepping stone toward immersion.

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Our chosen benchmarks cover various games, engines, APIs, and technologies. For the GeForce RTX 5070, all tests are run at 1080p, 1440p, and 4K and include results for performance-boosting Super Resolution technologies like NVIDIA DLSS 4 - including Frame Generation and the new Multi Frame Generation. In many ways, DLSS numbers are more important in 2025 than native rendering - a title with ray tracing isn't meant to be played without Super Resolution. Also, DLSS technologies like Ray Reconstruction and the new RTX Mega Geometry dramatically improve visual fidelity and detail compared to native rendering. However, our benchmark results are still sorted using 'raw performance' or native rendering.

Here's the breakdown of games, settings, and what's being tested.

Games and Settings Benchmarked

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Game Details

Black Myth: Wukong A high-impact Unreal Engine 5 test showcasing a detailed cinematic world. The in-game benchmark tool with the 'Very High' fidelity setting without ray-tracing and with DLSS and FSR.

Cyberpunk 2077 Competitive multiplayer FPS test with DLSS and FSR. The in-game multiplayer benchmark tool is used with 'Ultra' quality settings.

Counter-Strike 2 Competitive multiplayer FPS test running on Valve's Source 2 engine. A stress test mod map is used to showcase CS2 at its most demanding.

Cyberpunk 2077 Cinematic open-world test with stunning visuals and DLSS and FSR. The in-game benchmark tool is used with 'Ultra' quality settings without ray-tracing.

Cyberpunk 2077 (RT) Cinematic open-world test with stunning visuals and DLSS and FSR. The in-game benchmark tool is used with the demanding 'Ray Tracing Ultra' quality setting.

DOOM Eternal (RT) Fast-paced single-player FPS gaming running on the id Tech and Vulkan with DLSS. The Mars Core campaign mission is used to benchmark.

Dragon Age: The Veilguard (RT) Cinematic RPG from veteran studio BioWare, benchmarking the action-packed introduction sequence with Ultra quality settings including ray-tracing with DLSS and FSR.

F1 24 (RT) Racing game with hardware-intensive in-race ray-traced visuals and DLSS and FSR. The in-game benchmark tool is used, with 'Ultra High' quality settings on a single lap of the Bahrain track.

Horizon Forbidden West Cinematic open-world test with stunning visuals and DLSS and FSR. The opening section is tested using the 'Very High' quality setting.

Marvel Rivals Multiplayer hero shooter set in the Marvel universe, in-game Practise Range map used to benchmark with 'Ultra' quality settings, DLSS and FSR.

Resident Evil 4 (RT) Capcom's visually impressive remake, Chapter 1 - The Village used to benchmark with 'Max' settings.

Returnal (RT) Third-person action roguelike with an in-built benchmark that tests environment destruction, particle effects, ray-traced reflections, and more.

Total War: Warhammer III Action-packed real-time strategy with hundreds of on-screen characters. The in-game 'Battle' benchmark tool is used with the 'Ultra' quality setting.

Warhammer 40K: Space Marine 2 Cinematic third-person action game with impressive visuals. Opening mission tested using 'Ultra' quality setting with DLSS and FSR.

Path Tracing Games and Settings Benchmarked

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Game Details

Alan Wake 2 Full Path Tracing tested in 1440p using the new 'Ultra' setting with DLSS 4, Frame Generation, and Multi Frame Generation. Bright Falls town used to test.

Cyberpunk 2077 In-game benchmark tool used with the demanding 'RT Overdrive' or full Path Tracing mode, with DLSS 4 Performance, Frame Generation, and Multi Frame Generation.

Indiana Jones and the Great Circle Full Ray Tracing tested in this stunning first-person cinematic game, Marshall College walkthrough used to test with DLSS 4.

Gaming Performance Analysis - 1080p, 1440p, and 4K

Average Gaming Performance - 1080p Results

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The INNO3D GeForce RTX 5070 Twin X2 is more than capable of delivering excellent 1080p gaming performance that sits in triple-digit territory. When it comes to 1080p gaming, it's 16.8% faster than the previous generation's GeForce RTX 4070 and 3.4% faster than the RTX 4070 SUPER refresh. Here, the Radeon RX 9070 is 3.3% faster than the INNO3D GeForce RTX 5070 Twin X2. However, the performance difference does vary from game to game. 1080p remains the most popular resolution among PC gamers and is the go-to choice for competitive titles. At 1080p, you're looking at 127 FPS in Call of Duty: Black Ops 6, 345 FPS in Counter-Strike 2, and 142 FPS in Marvel Rivals. Great results, but it's worth noting that Call of Duty is the one game where Radeon GPUs dominate at all resolutions, with the Radeon RX 9070 being 20% faster.

Average Gaming Performance - 1440p Results

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1440p is the fastest-growing resolution according to Steam data, and this can be seen with all of the high-refresh-rate QHD displays hitting the market. Here, the INNO3D GeForce RTX 5070 Twin X2 is 20/2% faster than the GeForce RTX 4070, on average, and 3.7% faster than the GeForce RTX 4070 SUPER. Interestingly, there are a couple of titles where the RTX 4070 SUPER is faster than the stock GeForce RTX 5070 - Call of Duty: Black Ops 6 and DOOM Eternal. With the RTX 5070 is faster in every other game in our benchmark suite, it does have the edge - though the difference is often only a few frames.

For 1440p gaming, the Radeon RX 9070 is 5.3% faster, while the Radeon RX 9070 XT is 19.5% faster. The next card up on the GeForce RTX Series food chain, the GeForce RTX 5070 Ti, is 23.9% faster - so there's a big gap separating the two. However, the RTX 5070 Ti is around 36% more expensive (when comparing MSRPs), so the RTX 5070 offers better performance per dollar.

1440p is an excellent resolution for enabling DLSS, especially in titles with the new DLSS 4 updates. With DLSS, the average frame rate increases from 113 FPS to 135 FPS using the 'Quality' preset, which delivers image quality often more detailed than native rendering, paired with TAA. DLSS 4 is a game-changer for ray-tracing, as Cyberpunk's 45 FPS at this resolution becomes a smooth 73 FPS - a massive 62% boost to performance.

Average Gaming Performance - 4K Results

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Bumping up the resolution to 4K, the average frame rate takes a big hit at this demanding resolution. Still, the INNO3D GeForce RTX 5070 Twin X2's lead over the GeForce RTX 4070 increases to 25.5%, and the lead over the GeForce RTX 4070 SUPER grows to 8.5%. Although the Radeon RX 9070 features 16GB of VRAM, which makes it a GPU more suitable for 4K gaming, it's only 4.7% faster at this resolution, which demonstrates that these GPUs are better suited for 1440p gaming.

With the DLSS 'Quality' preset, the average frame rate sits at 83 FPS, which means you're getting decent 4K performance in several titles while maintaining pristine image quality. Dragon Age: The Veilguard with ray-tracing sits at 68 FPS, F1 24 with ray-tracing sits at 93 FPS, and Horizon Forbidden West's stunning cinematic visuals sit at 85 FPS. 12GB of VRAM is not a deal breaker, but it's disappointing that the GeForce RTX 5070 didn't ship with 16GB of fast GDDR7. Gaming in 4K, the INNO3D GeForce RTX 5070 Twin X2 pulls ahead of the Radeon RX 9070 in a couple of titles - Counter-Strike 2, Returnal, and Warhammer 40K: Space Marine 2.

The good news is that for games with DLSS 4 support (which covers quite a few in our benchmark suite), you can use the 'Performance' preset to get even more performance while maintaining excellent image quality.

Benchmarks - 3DMark Synthetic Tests

3DMark offers a suite of synthetic benchmarks built to test GPUs in various scenarios. 3DMark Steel Nomad is a cutting-edge DirectX 12 benchmark with newer, modern rendering techniques designed to push GPUs to their limit. The 'Light' version tests at 1440p, while the main Steel Nomad benchmark tests pure native 4K rendering. Port Royal is a benchmark focusing exclusively on real-time ray tracing for lighting effects like reflections, shadows, and more.

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Looking at the 1440p-based Steel Nomad Light scores, you're looking at results that closely match in-game performance - more or less. The INNO3D GeForce RTX 5070 Twin X2 and Radeon RX 9070 deliver roughly the same score, 6.4% higher than the GeForce RTX 4070 SUPER and 26.9% higher than the GeForce RTX 4070. In the 4K-based Steel Nomad, the Radeon RX 9070 takes the lead, with a score that is 23.8% higher than the INNO3D GeForce RTX 5070 Twin X2. This is not indicative of the average 4K gaming results we found. However, there are games where the Radeon RX 9070 outperforms the GeForce RTX 5070 by double digits.

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The ray-tracing Port Royal results are noteworthy because they highlight the significant advancements AMD has made with its latest RDNA 4 architecture. Here, the Radeon RX 9070's score is 13.9% higher than the INNO3D GeForce RTX 5070 Twin X2. Unlike the 4K Steel Nomad benchmark, there are ray-tracing titles where the Radeon RX 9070 is approximately 8-14% faster than the INNO3D GeForce RTX 5070 Twin X2 when gaming in 1440p resolution. Interestingly, with the INNO3D GeForce RTX 5070 Twin X2 performing similarly to the GeForce RTX 4070 SUPER in most ray-tracing titles, the most significant pure RT improvements for the GeForce RTX 5070 seem to come when Path Tracing and Full Ray Tracing are enabled.

Benchmarks - 1080p Gaming

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Benchmarks - 1440p Gaming

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Benchmarks - 4K Gaming

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DLSS 4, Frame Generation, and the new Multi-Frame Generation

DLSS 4 and Multi Frame Generation are impressive bits of technology, thanks mainly to the overall improvements to performance and latency on the Frame Generation side and the new 'Transformer' model for Super Resolution and Ray Reconstruction. We used the DLSS 'Quality' mode preset for these benchmarks, often delivering better-than-native image quality.

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Multi Frame Generation is exclusive to the GeForce RTX 50 Series, and depending on the title, the additional performance and smoothness you get are impressive. Cyberpunk 2077 with the 'RT Ultra' preset sees 73 FPS become 123 FPS and then a whopping 214 FPS as you move up the Frame Generation ladder. The latter introduces three additional AI-generation frames on top of the natively rendered DLSS frame, and the hit to latency is minimal, so playing still feels super responsive. Ideally, with Multi Frame Generation 3X and 4X, you'd want a baseline of at least 70 FPS for the best results and a display with a high enough refresh rate so that you can see all the generated frames. Dragon Age: The Veilguard is an excellent example of what Multi Frame Generation brings to the experience, as the added motion clarity does wonders for the game's performance and immersion. It's not something you'd enable in every game, as the additional latency doesn't make sense in a competitive title. Still, just about every title with DLSS 3's Frame Generation is Multi Frame Generation ready, thanks to the DLSS Override feature in the NVIDIA App.

Path Tracing Performance - 1440p

Path Tracing, or Full Ray Tracing, arrived with the GeForce RTX 40 Series and DLSS 3 and is leveling up with the GeForce RTX 50 Series and DLSS 4. It's only possible thanks to AI technologies like DLSS Super Resolution, Ray Reconstruction, and RTX Neural Shader technology like RTX Mega Geometry. It's designed specifically for these technologies, and we're only including native or rasterized performance to highlight just how intensive it is on a GPU like the GeForce RTX 5070. In fact, outside of the massive increase in performance, these games also look notably worse without DLSS 4.

Path Tracing is next-level ray-tracing, and the INNO3D GeForce RTX 5070 Twin X2 is what you'd consider an entry-level GPU that delivers immersive 1440p Path Tracing thanks to DLSS 4 with Multi Frame Generation. Path Tracing is where it pulls ahead of the Radeon RX 9070 and Radeon RX 9070 XT, both in terms of performance and image quality, thanks to DLSS 4's new transformer model for Super Resolution and Ray Reconstruction. Alan Wake 2 also makes use of the brand-new RTX Mega Geometry feature, which means that you can now actually run the game's super intensive Full Ray Tracing mode on a 70-class GeForce RTX graphics card.

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Indiana Jones and the Great Circle got its official DLSS 4 update alongside the launch of the GeForce RTX 5070, and it's one of the best-performing Full Ray Tracing games to date - running on a custom version of the latest ID Tech engine. At 88 FPS without Frame Generation, using DLSS 4's 'Balanced' preset, image quality is a massive step up from the Xbox version of the game. After playing the game on the INNO3D GeForce RTX 5070 Twin X2 and the Xbox Series X, the difference is night and day - where the Path Traced PC version looks like the game running on a next-gen console.

Temperature and Power Efficiency

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The INNO3D GeForce RTX 5070 Twin X2 not only runs cooler than NVIDIA's similarly compact Founders Edition model, but the 65 degrees you see here was recorded after we applied a slight overclock to the memory and boosted clock speed. You can achieve an additional 5% more performance from the GeForce RTX 5070 through overclocking, which closes the gap between it and the Radeon RX 9070. It's great to see that this is still possible with one of the smaller RTX 5070 options available. Also, as the average power draw when gaming in 1440p sits at around 200W, you've still got a very efficient GPU.

Final Thoughts

It's safe to say that the GeForce RTX 5070 has a GeForce RTX 4070 SUPER problem in that with stock settings, you're looking at a GPU that is only slightly faster than the RTX 4070 refresh. Compared to the baseline GeForce RTX 4070, the 20% performance increase is decent but not particularly impressive. However, with an MSRP that sits below the RTX 4070 launch price, the INNO3D GeForce RTX 5070 Twin X2 remains a great option for 1440p gaming. However, it not only has competition from the GeForce RTX 40 Series but also AMD's new RDNA 4-powered Radeon RX 9070 and Radeon RX 9070 XT. With Radeon closing the gap regarding ray-tracing performance and FSR 4's new AI-enhanced Super Resolution, there's a definite argument to be made for choosing Red over Green.

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However, as we've seen with other GeForce RTX 50 Series GPUs, DLSS 4, Multi Frame Generation, and Neural Rendering are the real stars of the show. The new transformer model for Super Resolution and Ray Reconstruction is a game-changer for image fidelity, and the sheer number of titles already available that are DLSS 4-ready makes it a genuine selling point for jumping into the RTX Blackwell generation. As great as FSR 4 is, NVIDIA still has the edge, as it will take several months, or even a year or two, for support to catch up to DLSS - which is seemingly everywhere.

When it comes to the current state of GPU pricing and availability, it's worth noting that picking up an INNO3D GeForce RTX 5070 Twin X2 for anything close to $549 - right now - would be an instant 'buy now' recommendation. As would picking up the beefier Radeon RX 9070 XT for $599, though only a few models carry that price tag. Ultimately, the INNO3D GeForce RTX 5070 Twin X2 excels at 1440p gaming, offering all the performance and image quality benefits of DLSS 4, and delivers excellent AI performance and creator features for those looking to utilize their GPU for more than gaming purposes.

Performance 80%

Quality 90%

Features 94%

Value 85%

Overall 87%

Our Verdict

The INNO3D GeForce RTX 5070 Twin X2 is a compact RTX 5070, one of the smallest available - but don't let its small size deceive you. This is a great 1440p gaming GPU that benefits from DLSS 4's fantastic updates alongside the brand-new Multi-Frame Generation technology.

Best Deals: INNO3D GeForce RTX 4060 Ti TWIN X2 OC

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|* Prices last scanned on 3/30/2025 at 7:14 am CDT - prices may not be accurate, click links above for the latest price. We may earn an affiliate commission from any sales.|

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